Causes of Golf Ball Trajectories

Golf Ball Trajectories & Causes Explained

Every golfer knows that frustrating feeling: the golf ball’s trajectory just isn’t right! The setup feels perfect, the swing looks solid, but at the last moment, the ball takes an uncontrolled curve and disappears into the woods or the rough.

Whether it’s a slice, hook, pull, or push —the trajectory of your golf ball isn’t a matter of luck, but the direct result of the interplay between clubface angle and swing path at impact. Once you understand the physics behind your ball’s flight, you’ll stop guessing and start improving your game in a targeted way.

In this guide, we’ll break down ball flight, show you why your ball flies the way it does, and give you the right techniques to finally get your shots back under control.

Background: The golf ball's trajectory

In general, every trajectory consists of two components:

Below is a diagram showing the major ball flight paths and trajectories in golf, along with their names and causes. As you can see from the diagram, balls with straight, draw, and fade trajectories land on the green.

Golf Ball Trajectories
Golf Ball Trajectories

1) The direction in which the ball is hit

The ball can be hit in three different directions: push, pull, or straight

  • Push: The ball flies to the right of the target from the moment of contact. ↗️
  • Pull: Immediately after impact, the ball flies to the left of the target line. ↖️
  • Straight: The ideal trajectory, right down the middle of the fairway. ⬆️

2) The ball's trajectory

In addition to the direction of departure, the turn also plays a role

  • Fade: A golf ball that curves slightly to the right of the target and drops to the right.
  • Slice: A golf ball that curves sharply to the right.
  • Hook: A golf ball that curves sharply to the left.
  • Draw: A golf ball that curves slightly to the left and drops to the left.
  • Straight: A golf ball that flies in a straight line.

➡️ Finally, we combine the original swing path with the curve to describe your actual flight path on the course.

3) Possible trajectories

Here are 9 possible golf ball trajectories:

  • Push: The ball flies to the right of the target without any additional curve.
  • Push slice: The ball flies to the right of the target and then continues to curve to the right.
  • (Push) Hook: The ball flies to the right of the target and then curves sharply to the left.
  • Straight: A straight shot with no sideways curve.
  • Straight slice: The ball flies straight at first and then curves sharply to the right.
  • Straight Hook: The ball leaves the clubface straight and then curves to the left.
  • Pull: The ball starts to the left of the target and does not spin.
  • Pull Hook: The ball starts to the left of the target and then continues to curve to the left.
  • (Pull) Slice: The shot starts to the left of the target and then curves to the right.

❌ With these 4 trajectories, the ball lands furthest from the target

The graph clearly shows that these four flight paths are not optimal:

  • Hook
  • Slice
  • Pull Hook
  • Push Slice

Of course, there are situations for professionals and very good golfers where such shots are intentional and make sense—for example, to avoid an obstacle or to play along the line of the hole. However, when unintentional, these four ball flights are detrimental to your game, and you will inadvertently try to compensate for these curves by aiming incorrectly.

⚠️ Important: Identify the trajectory and cause

Trajectory Starting line curve main cause
Straight straight none Face = Path
Push on the right none Face up
Pull left none Face closed
Fade slightly to the left on the right Face open to Path
Draw slightly to the right left Face closed to Path
Slice left/right far right large Face-Path delta
Hook on the right far left large Face-Path delta

See also our articles on the clubface and swing path, and how they relate to each other.

Note:

  • The clubface determines 95% of where the ball goes: Launch = Face
  • The swing path determines the spin the ball receives: Curve = Face to Path

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